Grounded

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Grounded is an undergraduate school project made in a group with three other bachelor’s students for a hand tracking-capable Leap Motion device.

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The player, a bored grounded kid, navigates and interacts with objects in the garden in an playful, exploratory experience controlled entirely with the player’s hands.

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The left hand controls are used for movement, and the right hand controls allow for object interaction to solve a series of puzzles. Using these controls and a bit of wit, the player can try to achieve the best of multiple endings.

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My roles in this group were group leader, programmer, game designer, and level designer.

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