
Grounded is an undergraduate school project made in a group with three other bachelor’s students for a hand tracking-capable Leap Motion device.

The player, a bored grounded kid, navigates and interacts with objects in the garden in an playful, exploratory experience controlled entirely with the player’s hands.

The left hand controls are used for movement, and the right hand controls allow for object interaction to solve a series of puzzles. Using these controls and a bit of wit, the player can try to achieve the best of multiple endings.

My roles in this group were group leader, programmer, game designer, and level designer.